FAQ
Frequently Asked Questions
Do I need to know how to use Rigify?
No. Easy Rigify handles metarig creation, bone alignment, and generation for you. You don't need to use Edit Mode or understand Rigify's internal bone structure to get a working rig.
Does my character need to be in T-pose?
Yes. The auto-detection algorithms scan your mesh geometry along world axes to find joint centers and facial landmarks. A standard T-pose or A-pose (arms out, palms down, feet flat) gives the best results.
What if the auto-detected markers land in the wrong place?
Markers are plain Empty objects — select any marker and move it manually in the viewport like any other object. Re-run Align Rig after adjusting. Detection gives you a starting point; fine-tuning by hand is expected for characters with unusual proportions.
Can I use it with non-human characters (animals, creatures)?
The rig system is built around Rigify's Human rig, so it works best with bipeds. Quadrupeds and non-humanoid creatures are not currently supported.
Do I need multiple meshes (body, clothing, eyes, teeth)?
No, a single body mesh works fine. Smart Bind and the weight tools support multiple meshes at once — body, clothing, eyes, teeth, and tongue each get appropriate bone filtering automatically when detected.
Can I edit the metarig after alignment?
Yes. Align Rig positions the metarig bones but doesn't lock anything. You can enter Edit Mode on the metarig and adjust bones normally before running Generate. Re-run Align if you want to reset to the marker positions.
What are fan bones and do I need them?
Fan bones are extra deform bones placed at joint hinges (shoulder, elbow, wrist, hip, knee) that help preserve mesh volume when a limb bends. Without them, elbows and knees can collapse or pinch. They're optional — generate them from the Tools tab after your rig is set up if you want cleaner deformation. See Fan Bones.
The Check Markers tool says two markers are coincident — what does that mean?
Two markers are in the same position (within 5mm of each other). This usually happens when auto-detection places overlapping landmarks. Move one of them apart manually before aligning. Coincident markers create zero-length bones, which will cause Rigify to crash during generation.
Rigify generation failed with a "zero length vectors" error — what do I do?
Run Check All Markers first to find any coincident markers and fix them. Easy Rigify also includes a built-in safety pass that corrects most zero-length bones automatically, but if two markers are placed at exactly the same position, the safety pass may not be enough — those need to be moved apart manually.
Does it work with Blender 5.x?
The minimum required version is Blender 4.2. The addon has been developed and tested on Blender 4.2 and later. Blender 5.x should work — if you encounter any issues, use the Report Bug button in addon preferences to send a report.
Does it work on Mac and Linux?
Yes. The addon is pure Python and works on Windows, macOS, and Linux. The Help button opens documentation using the platform's default browser on all three operating systems.
Get Help
- Use the Report Bug button in Edit → Preferences → Add-ons → Easy Rigify — it opens a pre-filled email to the developer
- Email for direct support
- GitHub Issues for bug reports